Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 06:12:00 -
[1] - Quote
So this is something I've heard few people discussing concerning balance, and it is particularly obvious with tanks, but also applies to all other aspects of this games market... The economic balancing.
I keep hearing the question asked, "What's going to happen when new people join and EVERYONE is in Sagaris Tanks and Prototype Gear", and the answer is, that won't EVER happen except for those teams who are willing to consistently LOSE money in Battles... But in High Security space, where there are no Corporate rewards and Corporations have no reason to funnel money into the game, it won't happen, because Prototype tank, and Prototype dropsuit battles are a 0-sum game.
Let me explain... If a Sagaris driver enters the battle, he enters with the intent of living the battle without dying once... If he dies once, he either makes no profit, or very little profit (Assuming he dies near the end of the battle, and had time to run around and cause significant chaos before being taken out)...
So lets throw a hypothetical scenario together... We have two teams that field 3 Sagaris tanks each, and a crap load of prototype scouts, assault, and heavies... Battle begins, they meet up in the middle, and within 2 minutes into the game AT LEAST 3 Sagaris are dead, if not all 6, and the Prototype heavy teams each just took massive casualties... Now tally up the net loss in ISK, and ask yourself, how many more times in a 15 minute battle do you think these players will throw their tanks and prototype suits into the frey to be slaughtered like this? More importantly... In High sec where all you have to gain is SP and ISK, why would you do this?
The fact is in VERY short time, even people who have trained into prototype gear will spend time balancing their builds... There's a common phrase you hear in EVE, "Don't fly what you can't afford to lose." The same applies in Dust, just because YOU CAN build a super tank doesn't mean you should be using them... Once and awhile battles will skew to one side when a team throws out all their elite ****, but it will get countered by other teams doing the same, and eventually it will balance at average to advanced gear for even people who've trained into prototype.
If you don't believe me, tell me the next time you see a battle where both sides keep 3 Sagaris fielded the entire match... I'll place bets it will NEVER happen.
PLEASE NOTE, THIS WAS AN EXAMPLE... The above applies to all builds, I just used the Sagaris as an example for this post, this is not a tank thread, and I hope people will recognize the difference in the topic choice and not say this is a repeated thread... |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 09:43:00 -
[2] - Quote
A maxed out Sagaris costs anywhere from 280,000 ISK to 350,000 ISK depending on build. so if this was one of those, it may have taken a concerted effort but you killed something that probably cost 2 to 3 times the combined forces attacking it with coordination. Needless to say, he probably didn't field another one. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.20 12:32:00 -
[4] - Quote
Barnes Almighty wrote:you fail to mention some eve players that will have enough cash to run proto gear all the time even in random matches they will have their cash from eve to play with on top of their earnings from dust. if you are talking about balance there is none unless ccp makes it so that players who dont play eve have access to the same level of cash flow by limiting what can be passed between eve and dust
Between the OVERALL new eden experience there is still balance, it just may swing back and forth between the games... There will always be rich people in both games throwing away their wealth to cause havok with other people... If CCP does their job right, wealthy Dust players will be able to do just as much griefing in EVE as EVE players will do in Dust...
Does this mean the game is unbalanced though? No, it just means you have to look at the net cost and net gains and look outside individual games to see the overall cost benefit analysis, that guy spent an awful lot of time doing boring **** like mining so he could accrue the wealth to bomb the crap out of some Dust players for a little while... I'm sure if they incorporate an industrial element into Dust there will be a few Industrial Dust pioneers making bank who will throw their money at EVE players to create assaults on EVE (Hopefully ship attacking and boarding is possible eventually), at costs that gaurentee whatever the Dust players get wont compensate for what they lost, but they'll do it just for ***** and giggles anyways...
That's life griefing is an accepted part of EVE, and so is scamming, and it will become an accepted part of dust... This isnt an adapt and overcome issue, or a balance issue, its just how the game works, its part of the reason its so amazingly cool in my opinion and a lot of other players as well... |